User Experience-driven (UX) tabletop design for fast, social, publisher-ready games.

  • UX leader, consultant, educator and mentor
  • North American Saboteur champion
  • Protospiel North game designer
  • BreakoutCon tournament runner

The EGG approach

Designing games I wanted to play

  • Minimal downtime
  • No rulebook walls
  • No three-hour sessions
  • No player elimination

Designing with empathy

  • Frictionless learning
  • Reduced cognitive load
  • Component clarity (read →)
  • Story payoff

Games

Great Uncle Mort is Dead

A semi-cooperative game of competitive greed

2 – 6

40m

8+

Weight: Light-Medium
Category: Auction, Take that, Negotiation
Status: Ready to be pitched (Sell sheet | Video)

99 Balloons

A fast, accessible prediction game for 2 – 10 players
where attention matters more than experience.

2 – 10

20m

6+

Weight: Light
Category: Set collection, Prediction
Status: Ready to be pitched (Sell sheet)

Cats Rule

Dogs rule and cats drool. Or do they?

3 – 6

20m

6+

Weight: Light-Medium
Category: Auction, Take that, Negotiation
Status: Prepping to be pitched

Octoscape

8 arms. One escape.

2 – 4

45m

8+

Weight: Light-Medium
Category: Kill steal, Map addition, Tile placement
Status: Playtesting