I design catalogue-ready family and gateway games using a UX product process to move from concept to publisher-ready titles quickly and intentionally.

• Fast to teach
• High in player interaction
• Built for repeat play
• Validated in public environments

My approach is informed by competitive play and rapid public iteration, first publicly demonstrated with Great Uncle Mort is Dead at Protospiel North 2025.

Currently playtesting several original titles, and seeking publishing opportunities.


Current catalogue

UX-driven tabletop design for fast, commercially viable family & gateway games.

Focused on fast-teach, high-interaction family and gateway line-ready titles (15–45 minutes, 2–6+ players) designed for strong table presence and repeat play.

All titles are available for publisher review unless noted.

Great Uncle Mort is Dead

A semi-cooperative game of competitive greed.

High-interaction anchor title for negotiation and auction lines.

2 – 6

45m

8+

Teach: 5 minutes
Weight: Light-Medium
Table footprint: Standard
Category: Take that, Real time, Auction
Status: Available for publisher review (Sell sheet | Video)
Play: If you love games like I’m the Boss & High Society

99 Balloons

A fast-paced card game where predicting the second most common colour pays off.

Scales to large groups with ultra-fast onboarding.

2 – 10

20m

6+

Teach: 2 minute
Weight: Light
Table footprint: Small
Category: Set collection, Prediction
Status: Available for publisher review (Sell sheet | Video)
Extras: Rules & score sheet, Solo play & calculator app
Play: If you love games like Uno or 6nimmt!

Within Reach

A shared-path strategy game of timing and control.

Gateway strategy with strong visual table presence.

2 – 4

45m

8+

Teach: 5 minutes
Weight: Light-Medium
Table footprint: Standard
Category: Action selection, Map addition, Race for limited rewards
Status: Available for publisher review (Sell sheet)
Play: If you love games like Wingspan or Carcassonne

Screenshot

45 Seconds

A frantic team party game where nothing can be repeated.

Loud and fast party game for people that love words (everybody).

4 – 10

15m

6+

Teach: 1 minute
Weight: Light
Table footprint: Standard
Category: Team, Real-time, Word game
Status: Available for publisher review
Play: If you love games like Taboo or Scattegories

Cats Rule

A fast, furious game of picking sides and perfect timing.

Lightweight competitive filler with immediate table energy.

3 – 6

15m

6+

Teach: 1 minute
Weight: Light
Table footprint: Small
Category: Bidding, Race, Track movement
Status: Playtesting
Play: If you love games like Snakes & Ladders

For publishers

In search of:

  • 2 – 6 player interaction-first designs
  • Family & gateway catalogue lines
  • Strong table presence & replayability

Events I’ll be attending

Designers night

Date: June 8, 2026
Location: Snakes & Lattes College, Toronto

OtonaCon

Date: June 13 – 14, 2026
Location: Healthy Planet Arena Banquet Hall, Peterborough

Spiel Essen

Date: Oct 22-25, 2026
Location: Spiele Messe Essen, Essen, Germany

Want to meet another time?


Let’s talk board game design

Occasional updates on new titles, live testing results, and catalogue availability.