User Experience-driven (UX) tabletop design for fast, social, publisher-ready games.
- UX leader, consultant, educator and mentor
- North American Saboteur champion
- Protospiel North game designer
- BreakoutCon tournament runner

The EGG approach
Designing games I wanted to play
- Minimal downtime
- No rulebook walls
- No three-hour sessions
- No player elimination
Designing with empathy
- Frictionless learning
- Reduced cognitive load
- Component clarity (read →)
- Story payoff
Games
Great Uncle Mort is Dead
A semi-cooperative game of competitive greed

2 – 6

40m

8+

Weight: Light-Medium
Category: Auction, Take that, Negotiation
Status: Ready to be pitched (Sell sheet | Video)
99 Balloons
A fast, accessible prediction game for 2 – 10 players
where attention matters more than experience.

2 – 10

20m

6+

Weight: Light
Category: Set collection, Prediction
Status: Ready to be pitched (Sell sheet)
Cats Rule
Dogs rule and cats drool. Or do they?

3 – 6

20m

6+
Weight: Light-Medium
Category: Auction, Take that, Negotiation
Status: Prepping to be pitched
Octoscape
8 arms. One escape.

2 – 4

45m

8+
Weight: Light-Medium
Category: Kill steal, Map addition, Tile placement
Status: Playtesting
Play
Dive into ‘Great Uncle Mort is Dead’ and join the fun crafted by the North American Saboteur champ.
